Progress Update 8


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Good morning/afternoon/evening everyone! I'm doing just fine, and I've written another devlog. Let's get right into it.

New Additions!

Sabia's Bathroom

Sabia has a connected bathroom now! It's pretty open concept with all the things you'd want in a bathroom. Soon, I'd like to make a showering mechanic, where Sabia can wash off after an exciting night, or just to relax. You can also sit on the toilet like any other chair as well.

Success / Fail system

I've also created how you will end the night either on your own accord, or when an NPC catches you. Up until now, you'd just walk inside and the night would progress. Now, Sabia must sleep in her bed to end the night. This means after the main mission is complete, you are free to do as you please. But be careful, as you can still get caught and lose any progress you made that night.

If Sabia gets caught, the screen will go black and she will wake up in her bed -- just a nightmare. I mostly did it this way to maintain a level of consistency even if she gets caught. I want the game to have a lighter tone than some other ENF games, so I felt like a "waking up from a bad dream" scenario would tie perfectly into resetting after a fail without getting too extreme with the consequences. I'm not much of a fan of humiliation. 

Complete UI Overhaul

I've spent most of my time designing and then attempting to code in a new UI system. It's fairly basic still (visual-wise) but it gets the job done and looks a hell of a lot better than my previous UI. 

I've condensed most of the game info into three elements at the bottom of the screen. Left is her mood, middle is her vitals, and right is everything else. Everything in the right element is only shown on a "need to know" basis. Her (masturbation) pleasure, urination, and masturbation speed only display while they're being actively changed. This helps save on UI clutter and keeps the overall UI looking cleaner.

I've also removed most of the mission information on the screen and replaced it with "Mission Tabs". These tabs just display that there's something changing that you're doing. If you want to know the full context of what you're doing, simply holding space will open the Mission Context Window - which will show everything that the old UI used to display. Mission name, description, along with Main / Side / Completed objectives.

To solve the problem of having to open the Context Window whenever an objective changes, I've also introduced a heads up display that will show your next objective whenever one changes. If you didn't catch it, a quick glance at the Context Window does the same thing.

This was singlehandedly the hardest thing to make. I've spent about a week straight just cosplaying as Sisyphus trying to get this new mission and context system working correctly. Thankfully I learned my lesson from last time and put good comments through my code. 


What's Changed:

Toy Usage

I've updated the toy again. Now, there's two ways to use it: On the floor, and against a wall. Simply walking up to a wall and placing the toy will instead mount it on the wall. This comes with a new animation.

Third (and final) hairstyle

Sabia has a third hairstyle (at least for the demo). This one is longer for those who like long hair. It comes with the same level of customization as the two previous hairstyles.

Bugs and stuff

I've also just been picking at my ever growing list of bugs. For once, my play tester was able to play through the entire game without any game-breaking issues. I'd call that progress! None of the bugs I have left would cause anyone to crash or restart (I hope), but these bugs are ones that just irk me personally, and they've been around for long enough. It's time for them go to.


Did I make some progress this month?  I think so. Most of my time was spent just getting the UI to work right. I had to re-work my mission UI system to handle the Context Window and such. Also I think I've released a progress report on the 15th of every month for what? Three months in a row? Consistency!

And finally as always, I'd like to thank everyone for your continued support. My follower count continues to grow, and I couldn't be happier. I even broke 1,000 followers on twitter! It just seems like a number but trying to imagine 1,000+ people in a room is... something. No pressure, no pressure. I'll continue to do my best.

Thank you to everyone who read this far, and I'll see you next time. 

Comments

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(+1)

looks great! can't wait to try it and do my best to not get caught ^^

(+3)(-1)

we wait until the game been pla

(+3)

Great devlog! Progress is going by leaps and bounds.